StarCraft improved upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry involving the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device varieties available https://travis74ljh.verybigblog.com/29418333/details-fiction-and-starcraft